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How To Spawn A Argentavis In Ark

Argentavis.png

Argentavis

Steam.svg
Jun ii, 2015

Logo Mobile.svg 1.0
May 24, 2018

Spawn Control

cheat summon Argent_Character_BP_C
or
cheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Argentavis/Argent_Character_BP.Argent_Character_BP'" 500 0 0 35
Variant Argentavis (Retrieve)
crook summon Argent_Character_BP_Retrieve_C
or
cheat SpawnDino "Blueprint'/Game/Genesis/Dinos/MissionVariants/Retrieve/Volcanic/Argent_Character_BP_Retrieve.Argent_Character_BP_Retrieve'" 500 0 0 35
Variant 10-Argentavis
cheat summon Snow_Argent_Character_BP_C
or
crook SpawnDino "Design'/Game/Genesis/Dinos/BiomeVariants/Snow_Argentavis/Snow_Argent_Character_BP.Snow_Argent_Character_BP'" 500 0 0 35
Variant X-Argentavis (Gauntlet)
crook summon Snow_Argent_Character_BP_Gauntlet_C
or
crook SpawnDino "Blueprint'/Game/Genesis/Dinos/MissionVariants/Gauntlet/Chill/Snow_Argent_Character_BP_Gauntlet.Snow_Argent_Character_BP_Gauntlet'" 500 0 0 35
Variant X-Argentavis (Recall)
crook summon Snow_Argent_Character_BP_Retrieve_C
or
cheat SpawnDino "Blueprint'/Game/Genesis/Dinos/MissionVariants/Retrieve/Arctic/Snow_Argent_Character_BP_Retrieve.Snow_Argent_Character_BP_Retrieve'" 500 0 0 35
Variant Argentavis (Summoned)
cheat summon Argent_Character_BP_Summoned_C
or
crook SpawnDino "Blueprint'/Game/Genesis2/Dinos/Summoner/SummonedDinos/Argent_Character_BP_Summoned.Argent_Character_BP_Summoned'" 500 0 0 35
Variant Argentavis (Gauntlet2)
cheat summon Argent_Character_BP_STA_C
or
cheat SpawnDino "Pattern'/Game/Genesis2/Missions/ModularMission/Gauntlet2/STA/Dinos/Argent_Character_BP_STA.Argent_Character_BP_STA'" 500 0 0 35
Variant VR Argentavis (LifeSupport)
cheat summon Argent_Character_BP_LifeSupport_C
or
cheat SpawnDino "Blueprint'/Game/Genesis2/Missions/ModularMission/LifeSupport/Dinos/Argent_Character_BP_LifeSupport.Argent_Character_BP_LifeSupport'" 500 0 0 35
Variant VR Argentavis (Mashup)
crook summon Argent_Character_BP_ExpG_C
or
cheat SpawnDino "Pattern'/Game/Genesis2/Missions/ModularMission/Mashup/ExperimentG/DinosAndStructures/Argent_Character_BP_ExpG.Argent_Character_BP_ExpG'" 500 0 0 35
Variant Argentavis (Mashup)
crook summon Argent_Character_BP_ExpG_Pod_C
or
crook SpawnDino "Blueprint'/Game/Genesis2/Missions/ModularMission/Mashup/ExperimentG/DinosAndStructures/Argent_Character_BP_ExpG_Pod.Argent_Character_BP_ExpG_Pod'" 500 0 0 35

Data

X mark.svg No

Juvenile Time

21h 47m xi.369s

Boyish Time

1d 3h 13m 59.211s

Full Maturation Time

2d 6h 27m 58.422s

Breeding Interval

18h - 2d

Habitat

Genesis Part 1 Topographic Map.jpg

Spawning X-Argentavis Genesis Part 1.svg

Common  Rare
 Untameable  Cave

The Argentavis (Ar-jen-tah-vis), besides referred to as the Argy, the Silver or the Argen, is a species of bird in ARK: Survival Evolved.

Basic Info

Dossier

This section is intended to exist an exact copy of what the survivor Helena Walker, the writer of the dossiers, has written. At that place may exist some discrepancies betwixt this text and the in-game brute.

NoteHelena.png

"

Species

Argentavis atrocollum

Fourth dimension

Late Miocene

Diet

Feces-Feeder

Temperament

Short-Tempered

Wild

Lording over the skies beyond the Isle, Argentavis atrocollum has few aerial rivals. It is a small-scale consolation for the Island'due south other avian creatures, then, that Argentavis seems to have little interest in anything live. Quite apart from what I would have guessed, Argentavis does non have the stooped neck typical of mod buzzards and vultures. I don't know if it adapted this stronger neck to deal with the predators on the Island, or if its lineage derives from before the stooped neck became common in carrion-eating birds. Whichever it meant to be, it has enabled Argentavis to deport smaller creatures with its beak.

Domesticated

Argentavis is actually slower than the Island's far more common Pteranodon, just it possesses significantly more stamina and tin sustain flying for approximately three times every bit long. Its weighty stature, in comparison to the Pteranodon, allows it to utilize its talons to support the weight of an boosted passenger. Considering its saddle doubles equally a mobile crafting station, it makes Argentavis an excellent creature for traveling and hauling cargo over long distances.

Behavior

The Argentavis is an aggressive predator and scavenger. Though they resemble eagles, especially while flight, they are closer to vultures and condors in behavior. They seem to use smell every bit their primary survival tool, using it to discover dead corpses surprising distances away. However, the numerous other predator species which share their habitat are unlikely to exit many leftovers which force them to hunt live prey every bit well. They announced to rely on eyesight for this; however they are either oddly nearsighted for a bird of prey, or just endeavour a hunt when it is extremely convenient for them, as they only set on the living when they are practically on top of them. Once they make up one's mind on a target however, they do not give up easily and are willing to chase players long distances if they become too close. They can be often seen soaring around mountain peaks and various common cold climates, sometimes even in large groups which can make getting by them without conflict difficult, and are made all the more dangerous past narrow, cliffside mountain roads.

Appearance

A magnificent bird of prey that resembles an eagle crossed with a vulture, but much more muscular than either and x times the size. The humongous Argentavis is the largest bird on The Isle by far with their fifteen-20+ human foot wingspans, edging out the  Pelagornis and  Snow Owl while utterly dwarfing the human-sized  Kairuku. Their wings, though massive, are noticeably smaller in comparison to their trunk size than modern birds of prey, pregnant they have to flap their wings more ofttimes and have difficulty soaring. Like other predatory birds, such as the  Terror Bird and various modern solar day relatives, it relies on its abrupt beak as well as enormous feet armed with talons to catch and acceleration prey.

Color Scheme and Regions

This section displays the Argentavis's natural colors and regions. For demonstration, the regions beneath are colored cerise over an albino Argentavis. The colored squares shown underneath each region's clarification are the colors that the Argentavis will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to brandish its name and ID.

This information tin be used to modify the Argentavis'southward regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the Argentavis'south "trunk" magenta.

Argentavis PaintRegion0.jpg

Region 0:
Body

X mark.svg

Region 1 is not used
for this Beast.

Argentavis PaintRegion2.jpg

Region ii:
Wing Tips

Argentavis PaintRegion3.jpg

Region 3:
Legs

Argentavis PaintRegion4.jpg

Region iv:
Head Feathers

Argentavis PaintRegion5.jpg

Region 5:
Underside

X-Argentavis PaintRegion0.jpg

Region 0:
Neck Feather Tips and Cheek

8

13

14

28

30

32

33

36

37

38

39

twoscore

41

55

56

X mark.svg

Region 1 is not used
for this Animal.

X-Argentavis PaintRegion2.jpg

Region 2:
Body

8

13

14

28

30

32

33

36

37

38

39

40

41

55

56

X-Argentavis PaintRegion3.jpg

Region 3:
Feather Tips

8

13

14

28

thirty

32

33

36

37

38

39

40

41

55

56

X-Argentavis PaintRegion4.jpg

Region 4:
Neck and Belly
No natural colors

X-Argentavis PaintRegion5.jpg

Region 5:
Neck, Face Accents, Plume Tips

8

13

14

28

30

32

33

36

37

38

39

40

41

55

56

Drops

Harvest
Primitive+
Guaranteed Special Boodle
  • Argentavis Talon

The Argentavis also drops minor items similar a white beacon. The Argentavis Talon tin be establish in the inventory.

Base Stats and Growth

Movement
[u/s]
Base of operations Speed Sprinting Speed
Wild Tamed1 Tamed2 Wild Tamedi Tamedtwo
Walking 260 260 260 315.3 585 585 6
Pond 600 600 600 N/A N/A North/A 0.275
Flying 600 600 600 727.5 1350 1350 0.275
  • 1These are the base speeds of the beast at 100% Movement Speed.
  • 2These are the speeds of the fauna tamed and non-imprinted.
  • For a comparison of the speeds of all creatures, see Base Creature Speeds.

Wild Stats Level-upwards

Type in values of a wild creature to see on which stats it's emphasized. Dark-green values on a high-level creature are very good for breeding. If you lot have already tamed your animate being you lot can try to recover the convenance stats with an external tool.[1]

Argentavis

The stat-estimator does not work in the mobile-view, come across hither for alternatives: Apps

Note that after the creature is tamed information technology gets bonuses on some stats depending on the taming effectiveness. This makes information technology hard to retrieve the levels on a tamed brute, so this tool is only for wild ones, but gives a first impression, how well the stats are distributed.

Taming

For general info about domesticating a wild animate being run across Taming.

The Argentavis is tamed violently, i.east. it must be knocked out and fed with food it likes.

KO Strategy

The Argentavis isn't every bit fast as the  Pteranodon but volition however flee when  Torpor is getting high and not resume attacking the Player, so exist prepared for a chase. It'due south relatively easy to keep them in range of a  Crossbow or  Longneck Burglarize but On the other paw, the Argentavis will attack yous if you let it get shut enough: additionally, their natural spawning ranges (primarily mountains) are usually overrun with dangerous predators, and then be aware of your surroundings and be prepared in case the hunt goes sour.

Before its TLC update, the Argentavis had a 3x headshot modifier. The updated model no longer has the bonus that would exist affected past this modifier, though they have 50% additional damage from projectiles compared to land-based creatures.

Shoot and Dodge

The best strategy is simple and constructive: first, become your target Argentavis to fly at the basis level by attacking it with either a  Crossbow and  Tranquilizer Arrow or a  Longneck Rifle and  Tranquilizer Dart or a  Boomerang. When it comes in for the attack, simply shoot it and and then sidestep to avoid its huge talons. The bird will circle dorsum around and echo the process. When its torpor grows also loftier, the Argentavis will turn and try to wing away; be quick to shoot it down earlier information technology gets out of range. (This strategy is generally non recommended for players using crossbows with less than 300% Weapon Harm, every bit the Argentavis will flee out of range before the necessary tranquilizers can be administered. Longneck Rifles tin withal work well, still.)

Traps

An alternating strategy is to accept advantage of the Argentavis' natural aggression. Because it volition go along the attack in one case provoked and will follow the player a remarkable distance, the Argentavis can easily be lured into a diverseness of traps and taming pens. Low level survivors specially should consider building a simple trap out of Wood or Stone materials to keep the Argentavis immobile and go it away from other predators that would otherwise kill it one time knocked unconscious. One of the simplest traps involves iv dinosaur gateways (wood or rock) and 2 dinosaur gates. It would exist recommended to put walls or spikes on the side so anything for the sides can't get in merely y'all can still do without. Put the gateways positioned in a straight line with gaps just large enough to allow the actor through them but not the Argent. Place the dinosaur gates on the outermost gateways. Continue one side closed and open the other side. Provoke the Silvery to chase yous, line up with the trap, and the Argent will follow you lot in. While it's in the trap, shut the gate and run out through the gaps between the gateways. With it trapped, only tranq abroad while keeping the area clear. While the Argent will deal damage to wooden variants of the dinosaur gate and gateway, they generally tin't practice plenty to come close to breaking it. Note, that you can provoke an Argentavis into chasing you by simply getting close enough, which will help isolate a chosen target from the flock without its other members interference. This method is mostly considered the most effective means of taming the Argentavis, and can be combined with the Rapid Regeneration method seen below.

Rapid Regeneration Method

An extremely piece of cake and efficient method used for taming Argentavis involves their Rapid Regeneration condition event they gain whenever they eat. This method is especially useful because it allows any level Argentavis to be tamed within minutes. All one needs to do is utilise torpor to a wild Argentavis, and then knock it out when the Rapid Regeneration status effect is active. The status effect causes the Argentavis to consume nutrient at an accelerated rate, and it will continue to eat nutrient until the consequence wears off, even later on it has been knocked out. Because its food volition now be significantly drained, it can start beingness fed right abroad and tamed extremely quick. The optimal setup for doing this method would exist to build a structure to trap a wild Argentavis, and then tranq it until it loses aggro. Once this has happened, find and impale a small creature that can be dragged and drag it into the enclosure. The Argentavis will eventually swallow it and proceeds the Rapid Regeneration buff, signaled by the green particles effectually its caput. Once the vitrify has been enabled, finish tranqing it until it is knocked out, and its hunger will continue to driblet at an accelerated rate, fifty-fifty afterward information technology has fallen unconscious. Keep in mind that the Rapid Regeneration buff just lasts for 20 seconds, so be sure to bring a magnifying glass to cheque the Argentavis' torpor and ensure you will exist able to knock information technology out before the vitrify wears off. Some other thing to be aware of is that bringing in the kill for the Argentavis to eat will too attract other wild Argentavis, which will then try to enter or attack the enclosure. Be sure to articulate out the area once you have your Argentavis of choice successfully trapped.

Taming Food


Annotation that the values are for optimal cases, ever bring actress supplies!
For a level-dependent count of resources needed, try an external taming estimator.

Gainsay

This section describes how to fight confronting the Argentavis.

General

The Argentavis can exist somewhat of a challenge to hit with any ranged weapons until the first shot has landed. One time it becomes aggressive, it will accuse until its torpor becomes too high.

Strategy

The methods of killing an Argentavis depends on whether you're looking to engage information technology from the ground or from the air. Ranged weapons similar the Longneck Rifle, Assault Rifle, and even the Sniper Burglarize are suggested if yous plan on attacking it from the ground. Once attacked, the Argentavis volition become aggressive and fly straight towards the role player, head first. This behavior makes them adequately piece of cake to kill or knock out assuming you tin can get a clear shot. If y'all are attacking the Argentavis from the air, perhaps using a tamed Argentavis of your ain, be conscientious of cartoon too big of a crowd. Argentavis tends to spawn in large groups, and attacking one will make all of them aggressive. Watch your dorsum and don't let them trap yous in a swarm.

Weaponry

Ranged weapons are a must. Exist conscientious when using a weapon equipped with a Scope, as they obstruct your field of vision, making you vulnerable to attack past other predators endemic to the Argentavis' native mountain ranges.

Dangers

The Argentavis tin can be unsafe to players with depression-damage weapons; however, if the histrion uses proper strategy, the Argentavis shouldn't be a problem. The Argentavis tin can exist very dangerous in groups of two or more as it can be hard to fight 2 at once, let solitary more than. Don't allow them rile y'all up! Focus on hit them with melee weapons equally they swoop around you lot, and brand sure y'all concentrate. Exist enlightened of other animals in the area, like Sabertooth and other fast carnivores.

Weakness

They are adequately slow despite their appearance; information technology is fifty-fifty possible to outrun them on foot.

Utility

Roles

  • Jack-of-All-Trades: The Argentavis could be argued to be one of the superlative near valuable creatures in the entire game due to their expansive versatility. Even a single rather depression-level or un-specialized Silvery can serve numerous purposes like hunting, raiding mid-tier bases, spotter, transport, metal gathering assistant, flight smithy, alpha killer, taming banana, the list goes on. However, if one is to truly experience all the uses that the Argent has to offer, information technology is recommended that multiple are tamed and leveled to fit a specific chore.
  • State of war Mount: With a high damage output and excellent maneuverability, the Argentavis is an essential for warlike tribes. The Rapid Regeneration buff—which partially recovers both health and stamina even in flight—helps staying alive. Is effective when either flown solo, having a very large group all exist mounted by unlike survivors, or having a large unmounted group following. No matter the tactic or situation, the Argent tin fulfill many needs on the battle field. (Level upwardly  Melee Impairment,  Health, and  Stamina)
  • Hunter: Thanks to its power, maneuvering capabilities, and regeneration, the Argent makes a more than decent mount at hunting down nigh creatures and harvesting the corpses. Smaller creatures can be picked upward to ensure a impale isn't loss. For larger creatures, flying and attacking from above can ensure less damage taken. Blastoff Raptors and Carnos can similarly be stun-locked by its left click attack when on steep surfaces. (Level similarly to a war Argentavis with  Melee Impairment,  Health, and  Stamina, also every bit  Weight if desired)
  • Send: Keen for long distance transport, especially with its weight reductions and high weight for a flyer. This makes the Argent an excellent pick for mid-tier survivors to transport large amounts of materials and even some creatures over a long distance. (see beneath). (Level upward  Weight and  Stamina)
  • Short Altitude Transport: It tin exist used to transport heavy goods inside a base because it has a loftier mobility and can go about everywhere (Fits through every 2x1 gap) and has a decent weight capacity.
  • Flight Mount/Scout: Though it may exist slower than most other flyers like the  Pteranodon, few land-based can encompass every bit much ground as the Argentavis can and few flyers tin stay in the air every bit much as an Silvery either, every bit its stamina lets it fly for much longer periods of fourth dimension. (Level up  Health and  Stamina)
  • Actor Killer: Capable of grabbing players both off of their mounts and off the footing. One time captured they tin either be dropped from great heights or dispatched with their talons. (Level up  Stamina and  Wellness)
  • Taming Mountain: The Argentavis is capable of picking up most animals and conveying them to a designated taming spot safely. As long as the animate being existence held is passive, neutral, prioritizes players over tamed animals or has manageable damage, Argentavis high endurance gives you an ability to safely tranquilize it with fourth dimension to spare. (Level up  Weight,  Stamina.  Health should besides exist considered if the animal that is to be tamed is also ambitious and powerful and thus an Silverish must be able to tank damage taken for a period of fourth dimension.)
  • Miner Mount: With loftier base and caused conveying capacity and Weight reduction multipliers, the Argentavis is arguably the best mountain to be used for remote mining expeditions. Existence able to traverse long distances past the dangerous terrain and capable of carrying either  Doedicurus and  Ankylosaurus to relevant resource spots and back, Argentavis allows the survivors to finer get together large amounts of Stone, Metallic and other heavy materials, when no associated deposits are available nearby. (Level upwardly  Weight and  Stamina)
  • Portable Claw-mail service: The Argentavis tin exist hooked onto using the  Grappling Hook, making them useful for a number of tasks, such every bit taming from midair. Simply fly in a higher place the area you wish to tame a beast (like a  Quetzal), dismount (brand sure to equip a parachute for safety!) and claw onto the Argentavis. Brand sure it's set to follow you- it volition motion a little bit equally you're falling, but when you hook on, information technology will finish; otherwise, it will attempt to land. (Level up  Stamina and  Health).
  • Flying Smithy: If the  Argentavis Saddle is equipped, the Argentavis can exist used as a Smithy to craft and repair equipment (Added in TLC Patch #2). This is a popular method used by experienced players to craft absurdly plush blueprints equally the Argent will take more inventory space than a smithy.
  • Blastoff Slayer: With a skilled pilot and a properly trained Silvery, it may be the best mountain for slaying Alphas, particularly Alpha Raptors. Stand on steep surfaces, exist mindful of stamina, have some patience, lure target to corpse and hover over in the case of an alpha Rex, and it'll all exist worth information technology (unless you value your time.) Actuate the Rapid Regeneration vitrify by killing nearby creatures to keep your wellness up. (Level up  Melee Damage,  Health, and  Stamina)
  • Flock: While the Argentavis doesn't get a pack bonus, a swarm of them can take down the toughest of creatures by virtue of all of their combat traits and are not hard to amass, either past convenance or large amounts of taming. This tin can make them effective against the Desert Titan and Manticore, though information technology would be ill-brash to attempt to take on a Giganotosaurus with this method as its large AoE attacks volition decimate the flock nearly all at once.

Weight Reduction

The Argentavis reduces the weight of the following resources past the listed amount while they are in its inventory:

Resource Reduction
 Blackness Pearl 50%
 Crystal 50%
 Metal 50%
 Metallic Ingot fifty%
 Obsidian fifty%
 Organic Polymer 50%
 Polymer 50%
 Stone 50%
 Fleck Metallic Ingot 50%

Collectibles

Resources Efficiency
Raw Meat.png Raw Meat ★★★★☆
Raw Prime Meat.png Raw Prime Meat ★★★★☆
Keratin.png Keratin ★★★☆☆
Chitin.png Chitin ★★★☆☆
Hide.png Hibernate ★★★☆☆
Pelt.png Pelt ★★★☆☆
Organic Polymer.png Organic Polymer ★☆☆☆☆

Flight

Flying an Argentavis uses similar controls to motility on ground level with a few exceptions. Quirks :

  1. Volition but move forward upon command. With no forward control issued they will somewhen stall to a halt and hover in mid-air. Even while not moving Argentavis lose a small bit of stamina just to stay aloft.
  2. Feeding  Stimberry or  Stimulant to a Argentavis in-flight can let you to fly for longer periods, simply the stamina gain is minor at best and very inefficient unless used in large enough quantities. A Custom Consumable recipe made from stimberries can be far more effective for this purpose.
  3. Landing is achieved past pressing the jump-key ( Space , A, Cross), causing the mount to move to the ground and land, where your Argentavis folds its wings. Now you can dismount by pressing utilize ( E , Y, Triangle) every bit with whatsoever other mount or walk on the ground. To start off once again, press the bound-central ( Space , A, Cross).

Note: Tamed and unmounted Argentavis practice not lose stamina while flying. Y'all can use this quirk to acquit large amounts of weight apace with an Argentavis ready to follow.

Carrying

An Argentavis is capable of carrying smaller creatures. This is done by using the alt-fire button ( Rmb , LT, L2) while flying or hovering over the brute. The Argentavis will swing its legs forward in an animation like to its set on. If the grab was successful, yous volition be able to see the animate being existence pulled backside the Argentavis, as well as its name and level. This is very useful for separating a modest, high-level brute such as a  Raptor from its pack so that you can tame it elsewhere. The Argentavis can also attack creatures it is carrying past using the default attack button, or release them by pressing alt-burn down again. The beast being carried usually can not assault the Argentavis while it is beingness carried, but can state a hit when it is picked up or dropped. If the carried creature is held too close to the Argentavis, though, it can attack.

The Argentavis is besides capable of carrying a modest creature in its beak. This is done by using the hunker button ( C , Right Stick, Right Stick)

An Argentavis is currently able to bear 5 creatures at any one fourth dimension; i in its claws, 1 in its nib, a survivor in the saddle, a creature being carried by the survivor and a creature being carried by a survivor riding the fauna in its claws.

On PvE servers only allied creatures may exist carried unless allowed in server configuration.

Acquit-able Creatures

The Argentavis is capable of carrying the post-obit creatures in its claws:

Additionally the Argentavis is capable of carrying the post-obit creatures in its beak:

Spotlight

Notes

For data pertaining specifically to the real-globe Argentavis, see the relevant Wikipedia article.

  • The Argentavis can fit in any size of Dinosaur Gate.
  • The scientific proper name Argentavis atrocollum roughly translates into "Fell-necked silver bird".
  • Though the  Argentavis Saddle works similarly to a smithy, it cannot repair items only craft them.
  • The Argentavis could have been one of the creatures that lived on the ARK known as Aberration. While the other creatures survived and were mutated past the elements and radiation from the damaged ARK, the Argentavis and almost all other flyers couldn't survive the change in their surround.
  • Rather strangely, a tamed Argentavis aggros almost all ambitious creatures despite its size and forcefulness. Even the  Dilophosaur volition try to attack it.
  • The Argy is like in advent to the  Vulture from Scorched Earth.
  • Information technology is mentioned by Helena that the Ark's Argentavis is quite unlike from modern-mean solar day vultures, with a larger pecker and a strong, united nations-swooped neck, which is different from how Helena expected them to be. However, it may exist surprising to know that Ark's representation of the Argentavis equally being a more predatory bird is actually surprisingly accurate(though not without some flaws) and that depictions of the creature being vulture-similar in paleoart and scientific circles is non well-supported. Though the extinct group that the Silvery belongs to, Teratornithidae, was almost closely related to Cathartidae (New World Vultures), they had significant differences. Reverse to popular belief, the Argentavis was likely a predator more a scavenger, with bear witness similar an inflexible beak, wider gape, stronger talons(though not every bit powerful as an eagle's), a hip more than adapted for walking, and a stronger congenital neck. The Argentavis likely functioned ecologically similar to the unrelated caracara or stork, spending lots of time foraging for modest prey on the footing striding with powerful legs and would soar between hunting grounds similar that of condors. They likely would take occasionally hunted and killed larger prey if it was unprotected, weak, or sick, and sometimes resorted to scavenging.
  • The Argentavis is perhaps one of the about loved flyers or even most loved creatures in the entire game for several reasons: they are rather easy to tame, tin exist institute on almost all maps, has good  Stamina once leveled to fly for quite long distances, has dandy  Weight and  Wellness, heals speedily when eating corpses, good  Melee Damage and AOE, is medium sized, can carry a lot of creatures, and are fairly mutual. Amidst other reasons, this has put, in some people's eyes, the Argentavis as one of the nearly useful and essential creatures to take, whether in PVP, PVE, singleplayer, or other servers. Few other creatures come close to beingness used so often and beingness so versatile as the Argy.

Lore

Spoiled Meat.png This section may contain spoilers related to the background-story of ARK: Survival Evolved.
If you want to experience the story ingame, you probably shouldn't proceed reading on this section.
  • In Rockwell's Explorer Notes, he mentions his Argentavis named "Archimedes". This is a reference to the Greek mathematician. This could as well be a slight mention to the game Team Fortress 2, in which the grapheme known as the Medic has a pet dove likewise named Archimedes.
  • In Helena'southward Explorer Notes, she has an Argentavis named "Athena", a reference to the Greek goddess of wisdom.

Changelog

Patch Changes
170.0 Argentavis AI aggressiveness reduced by 25%
171.0
  • Added lawmaking to prevent flyers from post-obit players into water (no more swim-flying)
  • Express targeting range of live creatures and players by 60% and boosted targeting range of corpses by 40%
175.0
  • Flyers can now pick upwards creatures besides as survivors
  • Argentavis can at present pick up survivors and certain dinos, being able to carry bigger things than the  Pteranodon. The Pteranodon was the only flying brute that possessed this power to carry before
176.0
  • Increased Argentavis  Stamina by 150%
  • Argentavis tin no longer regain  Stamina mid-flying while beingness ridden. Previously, one could simply stop flying forwards and wait a while for the Stamina to refill
177.0
  • Flyers at present do sixty% less  Damage to structures
  • Flyer carried survivor and creature  Weight is at present added to the flyer'due south inventory  Weight
178.0 Reduced Argentavis  Health by 30%
180.0
  • Flyers at present have 6x  Damage from projectiles
  • Flyers no longer leave sprinting  Speed when diving or climbing in flying
180.i Reduced damage multiplier to flyer from projectiles from 6x to 4x
180.4 Added custom saddle model for the  Argentavis Saddle
182.0 Fixed issue with flyers losing  Oxygen and drowning when they got near the h2o's surface
183.two Fixed issue where flyers could spontaneously die and kill their rider
184.0 Flyers can no longer pick up the  Broodmother Lysrix
195.1 Flyers can no longer pick up the  Alpha Raptor
205.2 Argentavis client-side landing is now back to normal
211.0 Fixed flyers taking impairment when a server gets stalled
213.0
  • Flyers are now immune to have riders while walking on the ground
  • Flyers tin at present exist injure by the fire attack of the  Dragon
  • Flyers now properly retain their flying or landed state over game saves
213.i Stock-still flyers sometimes being wrongly rotated, like upside down
214.0
  • Fixed getting tossed off past flyers if they had previously run out of  Stamina even later on landing
  • Flyers can no longer concord carried players when landed or drop them through the ground
  • Fixed flyers sliding on the ground when  Burdened.
  • Wild flyers will no longer get stuck at the water'south surface and drown
  • Fixed up physics of the flyer Air Restriction, ie X as default
218.0 When aggravated, flyers no longer wander to a random betoken earlier attacking
218.5 Reduced harm multiplier to Argentavis from projectiles from 4x to 3x
218.eight Stock-still effect with carried creature'due south inventory  Weight not adding the the flyer's  Weight
220.0 Argentavis can now option upwards and conduct the  Sabertooth
222.6 Stock-still inability to driblet creatures if a role player was mounted on the carried creature and dismounted
223.0 Added the creature "fur" laissez passer to make hair and feathers look meliorate
231.iii
  • Increased  Wellness of tamed flyers by 33%
  • Removed flyer projectile impairment multiplier
231.4
  • Increased non-bullet projectile damage towards flyers past i.5x
  • Decreased  Health of tamed flyers by xxx%
231.7 Increased base  Health of Argentavis by xx%
241.1 Stock-still critical upshot with flyer saddles disappearing and dinos falling through structures on game load
242.5 Improved Argentavis eating animation
252.83 Made all flyers, excluding the  Quetzal and  Wyvern, to become grounded and unable to fly when  C4 Accuse is fastened to them. To disable this, use the server command, ?ForceFlyerExplosives=true
252.ix Fixed C4 on groundable flyers taking upshot when they're not over-water
253.4 Can now pick up the  Titanoboa again
253.8
  • Client fixed flyers falling through the globe when grabbed past the  Megalosaurus or  Kaprosuchus
  • Tamed flyers can no longer carry survivors and creatures into the mesh/terrain fix. Will now exist uncarried
253.95 All flyers, excluding the  Quetzal, tin no longer carry players or creatures equipped with  C4 Accuse
253.98
  • Flyers carrying C4 Charge can now fly, only at a significantly reduced  Speed
  • Fixed a issues where flyer-carried C4'due south would disappear on clients after a certain distance
255.0 Fyers carrying creatures equipped with  C4 Charge now move at a fixed slow speed
256.0 Added the flyer nerf.
  • Flyers can no longer proceeds  Stamina mid-air, and must eventually country. This tin can be changed in the server settings with ?AllowFlyingStaminaRecovery=true
  • Flyers can no longer allocate levels to  Movement Speed, nor gain Movement Speed from imprinting
  • Mounted flyer  Speed reduced for all flyers, ranging from a x%-30% reduction depending on the flyer
  • 50% decrease to all base Stamina in flyers, excluding the  Lymantria
  • Stamina in flyers now regenerate much slower, around 10 seconds across the lath
  • Passenger carry  Weight now increased to 100% from the previous 30%
  • Various other modifications to diverse stats
  • New sound furnishings added for Argentavis
256.iii All flyers excluding  Lymantria now have a ground attack
259.0 Stock-still an event where flyers out of stamina would not auto-country and become stuck mid-air
260.0
  • Improved hovering blitheness
  • Stock-still Argentavis not being able to choice up the  Titanoboa or  Arthropluera
263.0 Increased the ride distance for flyers to assistance players in the h2o to remount
278.two Fixed an issue where the Argentavis was missing its flying animation when using some mods
279.22 TLC Phase ii Receives a model update, animation update, texture update, and some new abilities:
  • Can now carry 2 creatures at once, with an added C attack that can carry certain creatures and players in its bill. Creatures or players carried in the neb tin can still be held fifty-fifty when landed
  • More creatures are now able to be carried by the Argentavis
  • At present receives a  Rapid Regeneration buff from consuming corpses, which grants the Argentavis xx seconds of greatly increased  Health and  Stamina regeneration
  • The  Argentavis Saddle tin can now be crafted in the player's inventory and the saddle now acts as a mobile  Smithy
  • Now has a l%  Weight reduction on certain materials that include, just are non express to,  Metal,  Obsidian,  Rock, and  Crystal
  • Undocumented: Headshot modifier is no longer in issue.
279.224 Fixed an issue where pre-TLC patch Argentavis' lacked the ability to craft in their saddle
279.23
  • Reverted Argentavis claw carry set on back to original drag weight restrictions
  • Fix for Argentavis existence able to grab through walls
279.275
  • Fixed a problems which would crusade flyers to flee from players when attacking water
  • Improved flyer AI so they no longer circle each other when attacking each other so much
  • Reduced Argentavis  Health by twenty%
288.113
  • Improved flyer following when in h2o
  • Added Whistle Flyer Country command
303.1 Modified the drag weights of  Kaprosuchus,  Gallimimus, and  Procoptodon so they can no longer exist carried past Argentavis
306.41 Genesis: Part 1 Expansion Release Added the  X-Argentavis
310.11 Tin no longer choice up smaller wild aggressive creatures in PVE
312.65
  • Flying creatures volition now prioritize picking up friendly creatures rather than dismounting friendly riders
  • Mounting a flyer will no longer instantly cause information technology to take off

Gallery

References

  1. ARK Smart Convenance

Source: https://ark.fandom.com/wiki/Argentavis

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